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A* Pathfinding Project
4.1.19
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for PathInterpolator, including all inherited members.
| currentDistance | PathInterpolator | private |
| currentSegmentLength | PathInterpolator | private |
| distance | PathInterpolator | |
| distanceToSegmentStart | PathInterpolator | private |
| MoveToCircleIntersection2D(Vector3 circleCenter3D, float radius, IMovementPlane transform) | PathInterpolator | |
| MoveToClosestPoint(Vector3 point) | PathInterpolator | |
| MoveToLocallyClosestPoint(Vector3 point, bool allowForwards=true, bool allowBackwards=true) | PathInterpolator | |
| MoveToSegment(int index, float fractionAlongSegment) | PathInterpolator | |
| NextSegment() | PathInterpolator | protectedvirtual |
| path | PathInterpolator | private |
| position | PathInterpolator | |
| PrevSegment() | PathInterpolator | protectedvirtual |
| remainingDistance | PathInterpolator | |
| segmentIndex | PathInterpolator | |
| SetPath(List< Vector3 > path) | PathInterpolator | |
| tangent | PathInterpolator | |
| totalDistance | PathInterpolator | private |
| valid | PathInterpolator |