A* Pathfinding Project  4.1.19
The A* Pathfinding Project for Unity 3D
Simulator Member List

This is the complete list of members for Simulator, including all inherited members.

AddAgent(IAgent agent)Simulator
AddAgent(Vector3 position)Simulator
AddAgent(Vector2 position, float elevationCoordinate)Simulator
AddObstacle(ObstacleVertex v)Simulator
AddObstacle(Vector3[] vertices, float height, bool cycle=true)Simulator
AddObstacle(Vector3[] vertices, float height, Matrix4x4 matrix, RVOLayer layer=RVOLayer.DefaultObstacle, bool cycle=true)Simulator
AddObstacle(Vector3 a, Vector3 b, float height)Simulator
agentsSimulatorprivate
BlockUntilSimulationStepIsDone()Simulatorprivate
BuildQuadtree()Simulatorprivate
CleanAndUpdateObstaclesIfNecessary()Simulatorprivate
CleanObstacles()Simulatorprivate
ClearAgents()Simulator
coroutineWorkerContextSimulatorprivate
DeltaTimeSimulator
deltaTimeSimulatorprivate
desiredDeltaTimeSimulatorprivate
DesiredDeltaTimeSimulator
doCleanObstaclesSimulatorprivate
doubleBufferingSimulatorprivate
doUpdateObstaclesSimulatorprivate
GetAgents()Simulator
GetObstacles()Simulator
lastStepSimulatorprivate
movementPlaneSimulator
MultithreadingSimulator
obstaclesSimulator
OnDestroy()Simulator
PreCalculation()Simulatorprivate
QuadtreeSimulator
RemoveAgent(IAgent agent)Simulator
RemoveObstacle(ObstacleVertex v)Simulator
ScheduleCleanObstacles()Simulatorprivate
Simulator(int workers, bool doubleBuffering, MovementPlane movementPlane)Simulator
symmetryBreakingBiasSimulator
Update()Simulator
UpdateObstacle(ObstacleVertex obstacle, Vector3[] vertices, Matrix4x4 matrix)Simulator
UpdateObstacles()Simulator
workersSimulatorprivate
~Simulator()Simulatorprivate