Class ProceduralPrefab
Public
Public Variables
density
Number of objects per square world unit.
Public
perlin
Multiply by [perlin noise].
Public
perlinOffset
Some offset to avoid identical density maps.
Public
perlinPower
Perlin will be raised to this power.
Public
perlinScale
Perlin noise scale.
Public
prefab
Prefab to use.
Public
random
Multiply by [random].
Public
singleFixed
If checked, a single object will be created in the center of each tile.
Public