A* Pathfinding Project  4.1.0
The A* Pathfinding Project for Unity 3D
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Properties Events Macros Groups Pages
RichFunnel Member List

This is the complete list of members for RichFunnel, including all inherited members.

BuildFunnelCorridor(List< GraphNode > nodes, int start, int end)RichFunnel
CheckForDestroyedNodes()RichFunnelprivate
checkForDestroyedNodesCounterRichFunnelprivate
ClampToNavmesh(Vector3 position)RichFunnel
ClampToNavmeshInternal(ref Vector3 position)RichFunnelprivate
ClampToNavmeshInternalFull(ref Vector3 position)RichFunnelprivate
currentNodeRichFunnelprivate
CurrentNodeRichFunnel
currentPositionRichFunnelprivate
DistanceToEndOfPathRichFunnel
exactEndRichFunnel
exactStartRichFunnel
FindNextCorners(Vector3 origin, int startIndex, List< Vector3 > funnelPath, int numCorners, out bool lastCorner)RichFunnelprivate
FindWalls(List< Vector3 > wallBuffer, float range)RichFunnel
FindWalls(int nodeIndex, List< Vector3 > wallBuffer, Vector3 position, float range)RichFunnelprivate
funnelSimplificationRichFunnel
graphRichFunnelprivate
Initialize(RichPath path, NavmeshBase graph)RichFunnel
leftRichFunnelprivate
nodesRichFunnelprivate
OnEnterPool()RichFunnelvirtual
pathRichFunnelprivate
RichFunnel()RichFunnel
rightRichFunnelprivate
SimplifyPath(IRaycastableGraph graph, List< GraphNode > nodes, int start, int end, List< GraphNode > result, Vector3 startPoint, Vector3 endPoint)RichFunnelprivate
triBufferRichFunnelprivate
Update(Vector3 position, List< Vector3 > buffer, int numCorners, out bool lastCorner, out bool requiresRepath)RichFunnel
UpdateFunnelCorridor(int splitIndex, TriangleMeshNode prefix)RichFunnelprivate