A* Pathfinding Project
4.1.0
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for AstarMath, including all inherited members.
Abs(float a) | AstarMath | static |
Abs(int a) | AstarMath | static |
Bit(int a, int b) | AstarMath | privatestatic |
Clamp(float a, float b, float c) | AstarMath | static |
Clamp(int a, int b, int c) | AstarMath | static |
Clamp01(float a) | AstarMath | static |
Clamp01(int a) | AstarMath | static |
ComputeVertexHash(int x, int y, int z) | AstarMath | static |
CubicBezier(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) | AstarMath | static |
DistancePointSegment(int x, int z, int px, int pz, int qx, int qz) | AstarMath | static |
DistancePointSegment(Int3 a, Int3 b, Int3 p) | AstarMath | static |
DistancePointSegment2(int x, int z, int px, int pz, int qx, int qz) | AstarMath | static |
DistancePointSegment2(Vector3 a, Vector3 b, Vector3 p) | AstarMath | static |
DistancePointSegmentStrict(Vector3 a, Vector3 b, Vector3 p) | AstarMath | static |
FormatBytes(int bytes) | AstarMath | static |
FormatBytesBinary(int bytes) | AstarMath | static |
Hermite(float start, float end, float value) | AstarMath | static |
HSVToRGB(float h, float s, float v) | AstarMath | static |
IntToColor(int i, float a) | AstarMath | static |
Lerp(float a, float b, float t) | AstarMath | static |
MagnitudeXZ(Vector3 a, Vector3 b) | AstarMath | static |
MapTo(float startMin, float startMax, float value) | AstarMath | static |
MapTo(float startMin, float startMax, float targetMin, float targetMax, float value) | AstarMath | static |
MapToRange(float targetMin, float targetMax, float value) | AstarMath | static |
Max(float a, float b) | AstarMath | static |
Max(int a, int b) | AstarMath | static |
Max(uint a, uint b) | AstarMath | static |
Max(ushort a, ushort b) | AstarMath | static |
Min(float a, float b) | AstarMath | static |
Min(int a, int b) | AstarMath | static |
Min(uint a, uint b) | AstarMath | static |
NearestPoint(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | AstarMath | static |
NearestPointFactor(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | AstarMath | static |
NearestPointFactor(Int3 lineStart, Int3 lineEnd, Int3 point) | AstarMath | static |
NearestPointFactor(Int2 lineStart, Int2 lineEnd, Int2 point) | AstarMath | static |
NearestPointStrict(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | AstarMath | static |
NearestPointStrictXZ(Vector3 lineStart, Vector3 lineEnd, Vector3 point) | AstarMath | static |
Repeat(int i, int n) | AstarMath | static |
RoundToInt(float v) | AstarMath | static |
RoundToInt(double v) | AstarMath | static |
Sign(float a) | AstarMath | static |
Sign(int a) | AstarMath | static |
SqrMagnitudeXZ(Vector3 a, Vector3 b) | AstarMath | static |