A* Pathfinding Project  4.0.5
The A* Pathfinding Project for Unity 3D
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AIPath Member List

This is the complete list of members for AIPath, including all inherited members.

alwaysDrawGizmosAIPath
ApplyGravity(float deltaTime)AIBaseprotected
Awake()AIBaseprotectedvirtual
CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath, float deltaTime)AIBaseprotected
CalculateVelocity(Vector3 position)AIPath
canMoveAIPath
canSearchAIPath
canSearchAgainAIPathprotected
centerOffsetAIBase
ClampToNavmesh(Vector3 position)AIBaseprotectedvirtual
controllerAIBaseprotected
endReachedDistanceAIPath
FixedUpdate()AIBaseprotectedvirtual
GetFeetPosition()AIPathvirtual
GizmoColorRaycastAIBaseprotectedstatic
gravityAIBase
groundMaskAIBase
interpolatorAIPathprotected
lastRepathAIPathprotected
Move(Vector3 position3D, Vector3 deltaPosition)AIBaseprotected
movementPlaneAIBaseprotected
MovementUpdate(float deltaTime)AIPathprotectedvirtual
OnDisable()AIPath
OnDrawGizmos()AIBaseprotectedvirtual
OnEnable()AIPathprotectedvirtual
OnPathComplete(Path _p)AIPathvirtual
OnTargetReached()AIPathvirtual
OnUpgradeSerializedData(int version)AIPathprotectedvirtual
pathAIPathprotected
pickNextWaypointDistAIPath
RaycastPosition(Vector3 position, float lastElevation)AIBaseprotected
repathRateAIPath
RepeatTrySearchPath()AIPathprotected
rigidAIBaseprotected
rigid2DAIBaseprotected
RotateTowards(Vector2 direction, float maxDegrees)AIBaseprotectedvirtual
rotationSpeedAIPath
rvoControllerAIBaseprotected
SearchPath()AIPathvirtual
seekerAIBaseprotected
slowdownDistanceAIPath
speedAIPath
Start()AIPathprotectedvirtual
startHasRunAIPathprivate
targetAIPath
targetDirectionAIPath
targetPointAIPathprotected
TargetReachedAIPath
trAIBaseprotected
TrySearchPath()AIPath
turningSpeedAIPath
Update()AIBaseprotectedvirtual
usingGravityAIBaseprotected
velocityAIPathprotected
velocity2DAIBaseprotected
verticalVelocityAIBaseprotected