A* Pathfinding Project  4.0.1
The A* Pathfinding Project for Unity 3D
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NavmeshCut Member List

This is the complete list of members for NavmeshCut, including all inherited members.

Awake()NavmeshCutprotectedvirtual
CalculateMeshContour()NavmeshCutprivate
centerNavmeshCut
circleRadiusNavmeshCut
circleResolutionNavmeshCut
contoursNavmeshCutprivate
cutsAddedGeomNavmeshCut
edgesNavmeshCutprivatestatic
ForceUpdate()NavmeshCut
GetBounds(Pathfinding.Util.GraphTransform transform)NavmeshCut
GetContour(List< List< Vector3 > > buffer)NavmeshCut
GetY(Pathfinding.Util.GraphTransform transform)NavmeshCutpackage
GizmoColorNavmeshCutstatic
heightNavmeshCut
isDualNavmeshCut
lastMeshNavmeshCutprivate
lastPositionNavmeshCutprivate
lastRotationNavmeshCutprivate
meshNavmeshCut
meshScaleNavmeshCut
MeshType enum nameNavmeshCut
NotifyUpdated()NavmeshCut
OnDisable()NavmeshCutprivate
OnDisableCallbackNavmeshCutstatic
OnDrawGizmos()NavmeshCut
OnDrawGizmosSelected()NavmeshCut
OnEnable()NavmeshCutprivate
OnEnableCallbackNavmeshCutstatic
OnUpgradeSerializedData(int version)VersionedMonoBehaviourprotectedvirtual
pointersNavmeshCutprivatestatic
rectangleSizeNavmeshCut
RequiresUpdate()NavmeshCut
trNavmeshCutprotected
TransformBuffer(List< Vector3 > buffer, bool reverse)NavmeshCutprivate
typeNavmeshCut
updateDistanceNavmeshCut
updateRotationDistanceNavmeshCut
UsedForCut()NavmeshCutvirtual
useRotationAndScaleNavmeshCut