A* Pathfinding Project
4.0.0
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for TurnBasedManager, including all inherited members.
Awake() | TurnBasedManager | private |
DestroyPossibleMoves() | TurnBasedManager | private |
eventSystem | TurnBasedManager | private |
GeneratePossibleMoves(TurnBasedAI unit) | TurnBasedManager | private |
GetByRay< T >(Ray ray) | TurnBasedManager | private |
HandleButtonUnderRay(Ray ray) | TurnBasedManager | private |
lastHoverButton | TurnBasedManager | private |
layerMask | TurnBasedManager | |
MoveAlongPath(TurnBasedAI unit, ABPath path, float speed) | TurnBasedManager | privatestatic |
movementSpeed | TurnBasedManager | |
MoveToNode(TurnBasedAI unit, GraphNode node) | TurnBasedManager | private |
nodePrefab | TurnBasedManager | |
possibleMoves | TurnBasedManager | private |
Select(TurnBasedAI unit) | TurnBasedManager | private |
selected | TurnBasedManager | private |
Start() | TurnBasedManager | private |
State enum name | TurnBasedManager | |
state | TurnBasedManager | |
Update() | TurnBasedManager | private |