A* Pathfinding Project  4.0.0
The A* Pathfinding Project for Unity 3D
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LegacyAIPath Member List

This is the complete list of members for LegacyAIPath, including all inherited members.

alwaysDrawGizmosAIPath
Awake()LegacyAIPathprotectedvirtual
CalculateTargetPoint(Vector3 p, Vector3 a, Vector3 b)LegacyAIPathprotected
CalculateVelocity(Vector3 currentPosition)LegacyAIPathprotected
canMoveAIPath
canSearchAIPath
canSearchAgainAIPathprotected
closestOnPathCheckLegacyAIPath
controllerAIPathprotected
currentWaypointIndexLegacyAIPathprotected
endReachedDistanceAIPath
forwardLookLegacyAIPath
GetFeetPosition()AIPathvirtual
interpolatorAIPathprotected
lastFoundWaypointPositionLegacyAIPathprotected
lastFoundWaypointTimeLegacyAIPathprotected
lastRepathAIPathprotected
minMoveScaleLegacyAIPathprotected
OnDisable()AIPath
OnEnable()AIPathprotectedvirtual
OnPathComplete(Path _p)LegacyAIPathvirtual
OnTargetReached()AIPathvirtual
OnUpgradeSerializedData(int version)AIPathprotectedvirtual
pathAIPathprotected
pickNextWaypointDistAIPath
repathRateAIPath
RepeatTrySearchPath()AIPathprotected
rigidAIPathprotected
RotateTowards(Vector3 dir)LegacyAIPathprotected
AIPath.RotateTowards(Vector2 direction, IMovementPlane movementPlane, float degreesPerSecond)AIPathprotectedvirtual
rotationSpeedAIPath
rvoControllerAIPathprotected
SearchPath()AIPathvirtual
seekerAIPathprotected
slowdownDistanceAIPath
speedAIPath
Start()AIPathprotectedvirtual
targetAIPath
targetDirectionLegacyAIPathprotected
targetPointAIPathprotected
TargetReachedAIPath
trAIPathprotected
TrySearchPath()AIPath
turningSpeedAIPath
Update()LegacyAIPathprotectedvirtual
velocityAIPathprotected
velocity2DAIPathprotected
XZSqrMagnitude(Vector3 a, Vector3 b)LegacyAIPathprotected