Function JobBuild.BuildNodeSorted
BuildNodeSorted
(NativeArray<int> bucketStart, float3 boundsMin, float3 boundsMax, int depth, uint prefix, int levels, int nodeOffset, ref int firstFreeChild)
Builds the subtree at nodeOffset from the counting sort's bucket table.
Public
void BuildNodeSorted (
NativeArray<int> | bucketStart | |
float3 | boundsMin | |
float3 | boundsMax | |
int | depth | |
uint | prefix | |
int | levels | |
int | nodeOffset | |
ref int | firstFreeChild |
Builds the subtree at nodeOffset from the counting sort's bucket table.
Once the bucketed nodes run out, we use BuildNode to handle the final levels if agents turned out to be clustered.