Function SimulatorBurst.Update

Update (JobHandle dependency, float dt, bool drawGizmos, Allocator allocator)

Should be called once per frame.

Public
JobHandle Update (

JobHandle

dependency

Jobs that need to complete before local avoidance runs.

float

dt

Length of timestep in seconds.

bool

drawGizmos

If true, debug gizmos will be allowed to render (they never render in standalone games, though).

Allocator

allocator

Allocator to use for some temporary allocations. Should be a rewindable allocator since no disposal will be done.

)

Should be called once per frame.