Struct PhysicsSceneRef Extends ISharedComponentData, IQueryTypeParameter, IEquatable<PhysicsSceneRef>

Public

The physics scene to use for raycasting.

For most games, this will be the default physics scene. But if your game has more than one physics scene, you can use this component to specify which one to use.

The FollowerEntity will use PhysicsSceneExtensions.GetPhysicsScene to get the physics scene from the GameObject that the FollowerEntity component is attached to.

Public Methods

Equals (other)

Public Variables

physicsScene
Public