Function FollowerEntity.CreateEntity

CreateEntity (float3 position, quaternion rotation, float scale, refAgentCylinderShape shape, refMovementSettings movement, refECS.AutoRepathPolicy autoRepath, ManagedState managedState, OrientationMode orientation, MovementPlaneSource movementPlaneSource, bool updatePosition, bool updateRotation, PhysicsScene physicsScene)

Creates an entity with the given data.

Public Static
Entity CreateEntity (

float3

position

quaternion

rotation

float

scale

refAgentCylinderShape

shape

refMovementSettings

movement

refECS.AutoRepathPolicy

autoRepath

ManagedState

managedState

OrientationMode

orientation

MovementPlaneSource

movementPlaneSource

bool

updatePosition

bool

updateRotation

PhysicsScene

physicsScene

)

Creates an entity with the given data.

If you don't want to use the FollowerEntity MonoBehaviour, you can use this method to create an equivalent entity directly.