Class EuclideanEmbedding
Implements heuristic optimizations.
heuristic-opt
Game AI Pro - Pathfinding Architecture Optimizations by Steve Rabin and Nathan R. Sturtevant
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited.
The Pro version can be bought here
Inner Types
Public Methods
Public Static Methods
Public Variables
Costs laid out as n*[int],n*[int],n*[int] where n is the number of pivot points.
If heuristic optimization should be used and how to place the pivot points.
All children of this transform will be used as pivot points.
Private/Protected Members
Special case necessary for paths to unwalkable nodes right next to walkable nodes to be able to use good heuristics.
Pick N random walkable nodes from all nodes in all graphs and add them to the buffer.