Function TextureData.ApplyChannel

ApplyChannel (GridNode node, int x, int z, int value, ChannelUse channelUse, float factor)

Applies a value to the node using the specified ChannelUse.

Private
void ApplyChannel (

GridNode

node

int

x

int

z

int

value

ChannelUse

channelUse

float

factor

)

Applies a value to the node using the specified ChannelUse.