Function RVODestinationCrowdedBehavior.ClearDestinationReached

ClearDestinationReached ()

Marks the destination as no longer being reached.

Public
void ClearDestinationReached ()

Marks the destination as no longer being reached.

If the agent had stopped because the destination was crowded, this will make it immediately try again to move forwards if it can. If the destination is still crowded it will soon stop again.

This is useful to call when a user gave an agent an explicit order to ensure it doesn't just stay in the same location without even trying to move forwards.