Function RecastMeshGatherer.GenerateHeightmapChunk

GenerateHeightmapChunk (refUnsafeSpan<float> heights, refUnsafeSpan<bool> holes, int heightmapWidth, int heightmapDepth, int x0, int z0, int width, int depth, int stride, outUnsafeSpan<Vector3> verts, outUnsafeSpan<int> tris)

Generates a terrain chunk mesh.

Public Static
void GenerateHeightmapChunk (

refUnsafeSpan<float>

heights

refUnsafeSpan<bool>

holes

int

heightmapWidth

int

heightmapDepth

int

x0

int

z0

int

width

int

depth

int

stride

outUnsafeSpan<Vector3>

verts

outUnsafeSpan<int>

tris

)

Generates a terrain chunk mesh.