Function NavmeshBase.CreateNodes

CreateNodes (NavmeshTile tile, UnsafeSpan<int> tris, int tileIndex, uint graphIndex, UnsafeSpan<uint> tags, bool initializeNodes, AstarPath astar, uint initialPenalty, bool tryPreserveExistingTagsAndPenalties)
Internal Static
void CreateNodes (

NavmeshTile

tile

UnsafeSpan<int>

tris

int

tileIndex

uint

graphIndex

UnsafeSpan<uint>

tags

bool

initializeNodes

AstarPath

astar

uint

initialPenalty

bool

tryPreserveExistingTagsAndPenalties

)