Function NavmeshBase.CreateNodes
CreateNodes
(NavmeshTile tile, UnsafeSpan<int> tris, int tileIndex, uint graphIndex, UnsafeSpan<uint> tags, bool initializeNodes, AstarPath astar, uint initialPenalty, bool tryPreserveExistingTagsAndPenalties)
Internal
Static
void CreateNodes (
tile | ||
UnsafeSpan<int> | tris | |
int | tileIndex | |
uint | graphIndex | |
UnsafeSpan<uint> | tags | |
bool | initializeNodes | |
astar | ||
uint | initialPenalty | |
bool | tryPreserveExistingTagsAndPenalties |