Function JobRVO.CalculateForwardClearance
CalculateForwardClearance
(NativeSlice<int> neighbours, MovementPlaneWrapper movementPlane, float3 position, float radius, float2 targetDir)
Find the distance we can move towards our target without colliding with anything.
Public
float CalculateForwardClearance (
NativeSlice<int> | neighbours | |
MovementPlaneWrapper | movementPlane | |
float3 | position | |
float | radius | |
float2 | targetDir |
Find the distance we can move towards our target without colliding with anything.
May become negative if we are currently colliding with something.