Function JobRepairPath.Execute
Execute
(in ArchetypeChunk chunk, int unfilteredChunkIndex, bool useEnabledMask, in Unity.Burst.Intrinsics.v128 chunkEnabledMask)
Public
Execute
(ref LocalTransform transform, refMovementState state, refAgentCylinderShape shape, refAgentMovementPlane movementPlane, refDestinationPoint destination, EnabledRefRW<ReadyToTraverseOffMeshLink> readyToTraverseOffMeshLink, ManagedState managedState, inMovementSettings settings, NativeList<float3> nextCornersScratch, ref NativeArray<int> indicesScratch, Allocator allocator, bool onlyApplyPendingPaths)
Public
Static