Function FleePath.Construct

Construct (Vector3 start, Vector3 avoid, int searchLength, OnPathDelegate callback=null)

Constructs a new FleePath.

Public Static
Construct (Vector3 start, Vector3 end, OnPathDelegate callback=null)

Construct a path with a start and end point.

Public Static
Construct (Vector3 start, int length, OnPathDelegate callback=null)
Public Static