Function AIPath.MovementUpdateInternal

MovementUpdateInternal (float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)

Called during either Update or FixedUpdate depending on if rigidbodies are used for movement or not.

Protected
void MovementUpdateInternal (

float

deltaTime

out Vector3

nextPosition

out Quaternion

nextRotation

)

Called during either Update or FixedUpdate depending on if rigidbodies are used for movement or not.