Function TileBuilder.PutMeshesIntoTileBuckets

PutMeshesIntoTileBuckets (RecastMeshGatherer.MeshCollection meshCollection, IntRect tileBuckets)

Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.

Public
BucketMapping PutMeshesIntoTileBuckets (

RecastMeshGatherer.MeshCollection

meshCollection

IntRect

tileBuckets

)

Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.