Function TileBuilder.PutMeshesIntoTileBuckets
PutMeshesIntoTileBuckets
(RecastMeshGatherer.MeshCollection meshCollection, IntRect tileBuckets)
Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.
Public
BucketMapping PutMeshesIntoTileBuckets (
meshCollection | ||
tileBuckets |
Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.