Function TextureData.ApplyChannel
ApplyChannel
(GridNode node, int x, int z, int value, ChannelUse channelUse, float factor)
Applies a value to the node using the specified ChannelUse.
Private
void ApplyChannel (
node | ||
int | x | |
int | z | |
int | value | |
channelUse | ||
float | factor |
Applies a value to the node using the specified ChannelUse.