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Agent Movement
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A* Pathfinding Project
5.2.2
5.2.2
Action
Another action
Something else here
Separated link
Function
MovementUtilities
.
FilterRotationDirection
FilterRotationDirection
(ref
Vector2
state, ref
Vector2
state2,
Vector2
deltaPosition, float threshold, float deltaTime, bool avoidingOtherAgents)
Public
Static
float
FilterRotationDirection
(
ref
Vector2
state
ref
Vector2
state2
Vector2
deltaPosition
float
threshold
float
deltaTime
bool
avoidingOtherAgents
)