Function GlobalNodeStorage.AllocateNodesJob
AllocateNodesJob<T>
(T[] result, int count, System.Func<T> createNode, uint variantsPerNode)
Public
Unity.Jobs.JobHandle AllocateNodesJob<T> (
T[] | result | |
int | count | |
System.Func<T> | createNode | |
uint | variantsPerNode |