Function AIPath.MovementUpdateInternal
MovementUpdateInternal
(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)
Called during either Update or FixedUpdate depending on if rigidbodies are used for movement or not.
Protected
void MovementUpdateInternal (
float | deltaTime | |
out Vector3 | nextPosition | |
out Quaternion | nextRotation |
Called during either Update or FixedUpdate depending on if rigidbodies are used for movement or not.