Changelog
Get Started
Example Scenes
Agent Movement
Graph Generation
Deploying
Misc
Groups
Classes
A* Pathfinding Project
5.2.1
5.2.1
Action
Another action
Something else here
Separated link
Function
TriangleMeshNode
.
CalculateBestEdgePosition
CalculateBestEdgePosition
(ref
Int3
s1, ref
Int3
s2, ref
Int3
pos, out int3 closestPointAlongEdge, out uint quantizedFractionAlongEdge, out uint cost)
Private
Static
void
CalculateBestEdgePosition
(
ref
Int3
s1
ref
Int3
s2
ref
Int3
pos
out int3
closestPointAlongEdge
out uint
quantizedFractionAlongEdge
out uint
cost
)