Function SimulatorBurst.Update
Update
(JobHandle dependency, float dt, bool drawGizmos, Allocator allocator)
Should be called once per frame.
Public
JobHandle Update (
JobHandle | dependency | Jobs that need to complete before local avoidance runs. |
float | dt | Length of timestep in seconds. |
bool | drawGizmos | If true, debug gizmos will be allowed to render (they never render in standalone games, though). |
Allocator | allocator | Allocator to use for some temporary allocations. Should be a rewindable allocator since no disposal will be done. |
Should be called once per frame.