Function NavmeshPrefab.SaveToFile
SaveToFile
(byte[] data)
Saves the given data to the serializedNavmesh field, or creates a new file if none exists.
Public
void SaveToFile (
byte[] | data |
Saves the given data to the serializedNavmesh field, or creates a new file if none exists.
A new file will be created if serializedNavmesh is null. If this object is part of a prefab, the file name will be based on the prefab's name.
Warning
This method is only available in the editor.
You should only pass valid serialized tile data to this function.