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A* Pathfinding Project
4.2.8
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for RichFunnel, including all inherited members.
| BuildFunnelCorridor(List< GraphNode > nodes, int start, int end) | RichFunnel | |
| CheckForDestroyedNodes() | RichFunnel | private |
| checkForDestroyedNodesCounter | RichFunnel | private |
| ClampToNavmesh(Vector3 position) | RichFunnel | |
| ClampToNavmeshInternal(ref Vector3 position) | RichFunnel | private |
| currentNode | RichFunnel | private |
| CurrentNode | RichFunnel | |
| currentPosition | RichFunnel | private |
| DistanceToEndOfPath | RichFunnel | |
| exactEnd | RichFunnel | |
| exactStart | RichFunnel | |
| FindNextCorners(Vector3 origin, int startIndex, List< Vector3 > funnelPath, int numCorners, out bool lastCorner) | RichFunnel | private |
| FindWalls(List< Vector3 > wallBuffer, float range) | RichFunnel | |
| FindWalls(int nodeIndex, List< Vector3 > wallBuffer, Vector3 position, float range) | RichFunnel | private |
| funnelSimplification | RichFunnel | |
| graph | RichFunnel | private |
| Initialize(RichPath path, NavmeshBase graph) | RichFunnel | |
| left | RichFunnel | private |
| navmeshClampDict | RichFunnel | privatestatic |
| navmeshClampList | RichFunnel | privatestatic |
| navmeshClampQueue | RichFunnel | privatestatic |
| nodes | RichFunnel | private |
| OnEnterPool() | RichFunnel | virtual |
| path | RichFunnel | private |
| RichFunnel() | RichFunnel | |
| right | RichFunnel | private |
| SimplifyPath(IRaycastableGraph graph, List< GraphNode > nodes, int start, int end, List< GraphNode > result, Vector3 startPoint, Vector3 endPoint) | RichFunnel | private |
| triBuffer | RichFunnel | private |
| Update(Vector3 position, List< Vector3 > buffer, int numCorners, out bool lastCorner, out bool requiresRepath) | RichFunnel | |
| UpdateFunnelCorridor(int splitIndex, List< TriangleMeshNode > prefix) | RichFunnel | private |