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A* Pathfinding Project
4.2.8
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for RecastMeshObj, including all inherited members.
| _dynamic | RecastMeshObj | private |
| area | RecastMeshObj | |
| Awake() | VersionedMonoBehaviour | protectedvirtual |
| bounds | RecastMeshObj | |
| dynamic | RecastMeshObj | |
| dynamicMeshObjs | RecastMeshObj | protectedstatic |
| GetAllInBounds(List< RecastMeshObj > buffer, Bounds bounds) | RecastMeshObj | static |
| GetBounds() | RecastMeshObj | |
| GetCollider() | RecastMeshObj | |
| GetMeshFilter() | RecastMeshObj | |
| OnDisable() | RecastMeshObj | private |
| OnEnable() | RecastMeshObj | private |
| OnUpgradeSerializedData(int version, bool unityThread) | VersionedMonoBehaviour | protectedvirtual |
| RecalculateBounds() | RecastMeshObj | private |
| Register() | RecastMeshObj | private |
| registered | RecastMeshObj | private |
| Reset() | VersionedMonoBehaviour | protectedvirtual |
| tree | RecastMeshObj | protectedstatic |