A* Pathfinding Project  4.2.8
The A* Pathfinding Project for Unity 3D
PathProcessor Member List

This is the complete list of members for PathProcessor, including all inherited members.

AbortThreads()PathProcessor
astarPathProcessorprivate
CalculatePaths(PathHandler pathHandler)PathProcessorprivate
CalculatePathsThreaded(PathHandler pathHandler)PathProcessorprivate
DestroyNode(GraphNode node)PathProcessor
GetNewNodeIndex()PathProcessor
InitializeNode(GraphNode node)PathProcessor
IsUsingMultithreadingPathProcessor
JoinThreads()PathProcessor
Lock(bool block)PathProcessorprivate
locksPathProcessorprivate
nextLockIDPathProcessorprivate
nextNodeIndexPathProcessorprivate
nodeIndexPoolPathProcessorprivate
NumThreadsPathProcessor
OnPathPostSearchPathProcessor
OnPathPreSearchPathProcessor
OnQueueUnblockedPathProcessor
pathHandlersPathProcessorprivate
PathProcessor(AstarPath astar, PathReturnQueue returnQueue, int processors, bool multithreaded)PathProcessorpackage
PausePathfinding(bool block)PathProcessor
queuePathProcessorpackage
returnQueuePathProcessorprivate
threadCoroutinePathProcessorprivate
threadsPathProcessorprivate
TickNonMultithreaded()PathProcessor
Unlock(int id)PathProcessorprivate