This is the complete list of members for AIBase, including all inherited members.
| accumulatedMovementDelta | AIBase | private |
| AIBase() | AIBase | protected |
| ApplyGravity(float deltaTime) | AIBase | protected |
| Awake() | VersionedMonoBehaviour | protectedvirtual |
| CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath, float deltaTime) | AIBase | protected |
| CalculatePathRequestEndpoints(out Vector3 start, out Vector3 end) | AIBase | protectedvirtual |
| CancelCurrentPathRequest() | AIBase | protected |
| canMove | AIBase | |
| canSearch | AIBase | |
| centerOffset | AIBase | |
| centerOffsetCompatibility | AIBase | private |
| ClampToNavmesh(Vector3 position, out bool positionChanged) | AIBase | protectedvirtual |
| controller | AIBase | protected |
| desiredVelocity | AIBase | |
| destination | AIBase | |
| enableRotation | AIBase | |
| FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation) | AIBase | virtual |
| FinalizePosition(Vector3 nextPosition) | AIBase | private |
| FinalizeRotation(Quaternion nextRotation) | AIBase | private |
| FindComponents() | AIBase | protectedvirtual |
| FixedUpdate() | AIBase | protectedvirtual |
| GetFeetPosition() | AIBase | virtual |
| gravity | AIBase | |
| groundMask | AIBase | |
| height | AIBase | |
| Init() | AIBase | private |
| isStopped | AIBase | |
| lastDeltaPosition | AIBase | protected |
| lastDeltaTime | AIBase | protected |
| lastRepath | AIBase | protected |
| maxSpeed | AIBase | |
| Move(Vector3 deltaPosition) | AIBase | virtual |
| movementPlane | AIBase | |
| MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | AIBase | |
| MovementUpdateInternal(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | AIBase | protectedpure virtual |
| OnDisable() | AIBase | protectedvirtual |
| OnDrawGizmos() | AIBase | protectedvirtual |
| OnDrawGizmosSelected() | AIBase | protectedvirtual |
| OnEnable() | AIBase | protectedvirtual |
| OnPathComplete(Path newPath) | AIBase | protectedpure virtual |
| onSearchPath | AIBase | |
| OnUpgradeSerializedData(int version, bool unityThread) | AIBase | protectedvirtual |
| orientation | AIBase | |
| position | AIBase | |
| prevFrame | AIBase | protected |
| prevPosition1 | AIBase | protected |
| prevPosition2 | AIBase | protected |
| radius | AIBase | |
| RaycastPosition(Vector3 position, float lastElevation) | AIBase | protected |
| repathRate | AIBase | |
| Reset() | AIBase | protectedvirtual |
| ResetShape() | AIBase | private |
| rigid | AIBase | protected |
| rigid2D | AIBase | protected |
| rotation | AIBase | |
| rotationIn2D | AIBase | |
| rvoController | AIBase | protected |
| SearchPath() | AIBase | virtual |
| seeker | AIBase | protected |
| SetPath(Path path) | AIBase | |
| ShapeGizmoColor | AIBase | static |
| shouldRecalculatePath | AIBase | protected |
| simulatedPosition | AIBase | protected |
| simulatedRotation | AIBase | protected |
| SimulateRotationTowards(Vector3 direction, float maxDegrees) | AIBase | |
| SimulateRotationTowards(Vector2 direction, float maxDegrees) | AIBase | protected |
| Start() | AIBase | protectedvirtual |
| startHasRun | AIBase | private |
| target | AIBase | |
| targetCompatibility | AIBase | private |
| Teleport(Vector3 newPosition, bool clearPath=true) | AIBase | virtual |
| tr | AIBase | protected |
| Update() | AIBase | protectedvirtual |
| updatePosition | AIBase | |
| updateRotation | AIBase | |
| UpdateVelocity() | AIBase | protected |
| usingGravity | AIBase | protected |
| velocity | AIBase | |
| velocity2D | AIBase | protected |
| verticalVelocity | AIBase | protected |
| waitingForPathCalculation | AIBase | protected |