A* Pathfinding Project
4.2.6
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for IAstarAI, including all inherited members.
canMove | IAstarAI | |
canSearch | IAstarAI | |
desiredVelocity | IAstarAI | |
destination | IAstarAI | |
FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation) | IAstarAI | |
hasPath | IAstarAI | |
height | IAstarAI | |
isStopped | IAstarAI | |
maxSpeed | IAstarAI | |
Move(Vector3 deltaPosition) | IAstarAI | |
MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | IAstarAI | |
onSearchPath | IAstarAI | |
pathPending | IAstarAI | |
position | IAstarAI | |
radius | IAstarAI | |
reachedDestination | IAstarAI | |
reachedEndOfPath | IAstarAI | |
remainingDistance | IAstarAI | |
rotation | IAstarAI | |
SearchPath() | IAstarAI | |
SetPath(Path path) | IAstarAI | |
steeringTarget | IAstarAI | |
Teleport(Vector3 newPosition, bool clearPath=true) | IAstarAI | |
velocity | IAstarAI |