A* Pathfinding Project  4.2.4
The A* Pathfinding Project for Unity 3D
XPath Member List

This is the complete list of members for XPath, including all inherited members.

ABPath()ABPath
BlockUntilCalculated()Path
CalculateHScore(GraphNode node)Pathpackage
calculatePartialABPath
CalculateStep(long targetTick)XPathprotectedvirtual
callbackPath
CanTraverse(GraphNode node)Pathpackage
ChangeEndNode(GraphNode target)XPathprivate
Claim(System.Object o)Path
Cleanup()ABPathprotectedvirtual
CompletePathIfStartIsValidTarget()XPathprotectedvirtual
completeStatePathprotected
CompleteStatePath
Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null)XPathstatic
currentRPathprotected
DebugString(PathLog logMode)ABPathpackagevirtual
DebugStringPrefix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
DebugStringSuffix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
durationPath
enabledTagsPath
endingConditionXPath
endNodeABPath
endNodeCostsABPathprotected
endPointABPath
EndPointGridGraphSpecialCase(GraphNode endNode)XPathprotectedvirtual
errorPath
Error()Path
errorLogPath
FailWithError(string msg)Pathpackage
FloodingPathPathpackage
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)ABPathpackagevirtual
GetHTarget()Pathpackage
GetState()Path
GetTagPenalty(int tag)Pathpackage
GetTotalLength()Path
GetTraversalCost(GraphNode node)Pathpackage
hasBeenResetPathprotected
hasEndPointABPathprotected
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()ABPathprotectedvirtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Pathpackage
LogError(string msg)Pathpackage
manualTagPenaltiesPathprotected
nextPathpackage
nnConstraintPath
OnEnterPool()Pathprotectedvirtual
originalEndPointABPath
originalStartPointABPath
partialBestTargetABPathprotected
pathPath
pathHandlerPathprotected
pathIDPath
PipelineStatePath
Prepare()ABPathprotectedvirtual
PrepareBase(PathHandler pathHandler)Pathprotected
recycledPathpackage
Release(System.Object o, bool silent=false)Path
ReleaseSilent(System.Object o)Pathpackage
Reset()XPathprotectedvirtual
ReturnPath()Pathprotectedvirtual
searchedNodesPathpackage
Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPathprotected
startIntPointABPath
startNodeABPath
startPointABPath
tagPenaltiesPath
Trace(PathNode from)Pathprotectedvirtual
traversalProviderPath
UpdateStartEnd(Vector3 start, Vector3 end)ABPathprotected
vectorPathPath
WaitForPath()Path
XPath()XPath