A* Pathfinding Project  4.2.4
The A* Pathfinding Project for Unity 3D
FloodPathTracer Member List

This is the complete list of members for FloodPathTracer, including all inherited members.

ABPath()ABPath
BlockUntilCalculated()Path
CalculateHScore(GraphNode node)Pathpackage
calculatePartialABPath
CalculateStep(long targetTick)FloodPathTracerprotectedvirtual
callbackPath
CanTraverse(GraphNode node)Pathpackage
Claim(System.Object o)Path
Cleanup()ABPathprotectedvirtual
CompletePathIfStartIsValidTarget()ABPathprotectedvirtual
completeStatePathprotected
CompleteStatePath
Construct(Vector3 start, FloodPath flood, OnPathDelegate callback=null)FloodPathTracerstatic
Pathfinding::ABPath.Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null)ABPathstatic
currentRPathprotected
DebugString(PathLog logMode)ABPathpackagevirtual
DebugStringPrefix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
DebugStringSuffix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
durationPath
enabledTagsPath
endNodeABPath
endNodeCostsABPathprotected
endPointABPath
EndPointGridGraphSpecialCase(GraphNode closestWalkableEndNode)ABPathprotectedvirtual
errorPath
Error()Path
errorLogPath
FailWithError(string msg)Pathpackage
floodFloodPathTracerprotected
FloodingPathPathpackage
FloodPathTracer()FloodPathTracer
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)ABPathpackagevirtual
GetHTarget()Pathpackage
GetState()Path
GetTagPenalty(int tag)Pathpackage
GetTotalLength()Path
GetTraversalCost(GraphNode node)Pathpackage
hasBeenResetPathprotected
hasEndPointFloodPathTracerprotected
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()FloodPathTracerprotectedvirtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Pathpackage
LogError(string msg)Pathpackage
manualTagPenaltiesPathprotected
nextPathpackage
nnConstraintPath
OnEnterPool()Pathprotectedvirtual
originalEndPointABPath
originalStartPointABPath
partialBestTargetABPathprotected
pathPath
pathHandlerPathprotected
pathIDPath
PipelineStatePath
Prepare()ABPathprotectedvirtual
PrepareBase(PathHandler pathHandler)Pathprotected
recycledPathpackage
Release(System.Object o, bool silent=false)Path
ReleaseSilent(System.Object o)Pathpackage
Reset()FloodPathTracerprotectedvirtual
ReturnPath()Pathprotectedvirtual
searchedNodesPathpackage
Setup(Vector3 start, FloodPath flood, OnPathDelegate callback)FloodPathTracerprotected
Pathfinding::ABPath.Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPathprotected
startIntPointABPath
startNodeABPath
startPointABPath
tagPenaltiesPath
Trace(GraphNode from)FloodPathTracer
Pathfinding::ABPath.Trace(PathNode from)Pathprotectedvirtual
traversalProviderPath
UpdateStartEnd(Vector3 start, Vector3 end)ABPathprotected
vectorPathPath
WaitForPath()Path