A* Pathfinding Project  4.2.4
The A* Pathfinding Project for Unity 3D
AILerp Member List

This is the complete list of members for AILerp, including all inherited members.

AILerp()AILerpprotected
Awake()AILerpprotectedvirtual
CalculateNextPosition(out Vector3 direction, float deltaTime)AILerpprotectedvirtual
canMoveAILerp
canMoveAILerpprivate
canSearchAILerp
canSearchAILerpprivate
canSearchAgainAILerpprotected
ConfigureNewPath()AILerpprotectedvirtual
ConfigurePathSwitchInterpolation()AILerpprotectedvirtual
desiredVelocityAILerpprivate
destinationAILerp
enableRotationAILerp
FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation)AILerp
ForceSearchPath()AILerpvirtual
GetFeetPosition()AILerpvirtual
hasPathAILerp
heightAILerpprivate
Init()AILerpprivate
interpolatePathSwitchesAILerp
interpolatorAILerpprotected
isStoppedAILerp
lastRepathAILerpprotected
maxSpeedAILerpprivate
Move(Vector3 deltaPosition)AILerpprivate
MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)AILerp
OnDisable()AILerp
OnEnable()AILerpprotectedvirtual
OnPathComplete(Path _p)AILerpprotectedvirtual
onSearchPathAILerp
OnTargetReached()AILerpvirtual
OnUpgradeSerializedData(int version, bool unityThread)AILerpprotectedvirtual
orientationAILerp
pathAILerpprotected
pathPendingAILerp
pathSwitchInterpolationTimeAILerpprotected
positionAILerp
previousMovementDirectionAILerpprotected
previousMovementOriginAILerpprotected
previousPosition1AILerpprivate
previousPosition2AILerpprivate
radiusAILerpprivate
reachedDestinationAILerp
reachedEndOfPathAILerp
remainingDistanceAILerp
repathRateAILerp
Reset()VersionedMonoBehaviourprotectedvirtual
rotationAILerp
rotationIn2DAILerp
rotationSpeedAILerp
SearchPath()AILerpvirtual
seekerAILerpprotected
SetPath(Path path)AILerp
shouldRecalculatePathAILerpprotected
simulatedPositionAILerpprivate
simulatedRotationAILerpprivate
SimulateRotationTowards(Vector3 direction, float deltaTime)AILerpprivate
speedAILerp
Start()AILerpprotectedvirtual
startHasRunAILerpprivate
steeringTargetAILerpprivate
switchPathInterpolationSpeedAILerp
targetAILerp
targetCompatibilityAILerpprivate
Teleport(Vector3 position, bool clearPath=true)AILerp
trAILerpprotected
Update()AILerpprotectedvirtual
updatePositionAILerp
updateRotationAILerp
velocityAILerpprivate