A* Pathfinding Project  4.2.1
The A* Pathfinding Project for Unity 3D
RichFunnel Member List

This is the complete list of members for RichFunnel, including all inherited members.

BuildFunnelCorridor(List< GraphNode > nodes, int start, int end)RichFunnel
CheckForDestroyedNodes()RichFunnelprivate
checkForDestroyedNodesCounterRichFunnelprivate
ClampToNavmesh(Vector3 position)RichFunnel
ClampToNavmeshInternal(ref Vector3 position)RichFunnelprivate
currentNodeRichFunnelprivate
CurrentNodeRichFunnel
currentPositionRichFunnelprivate
DistanceToEndOfPathRichFunnel
exactEndRichFunnel
exactStartRichFunnel
FindNextCorners(Vector3 origin, int startIndex, List< Vector3 > funnelPath, int numCorners, out bool lastCorner)RichFunnelprivate
FindWalls(List< Vector3 > wallBuffer, float range)RichFunnel
FindWalls(int nodeIndex, List< Vector3 > wallBuffer, Vector3 position, float range)RichFunnelprivate
funnelSimplificationRichFunnel
graphRichFunnelprivate
Initialize(RichPath path, NavmeshBase graph)RichFunnel
leftRichFunnelprivate
navmeshClampDictRichFunnelprivatestatic
navmeshClampListRichFunnelprivatestatic
navmeshClampQueueRichFunnelprivatestatic
nodesRichFunnelprivate
OnEnterPool()RichFunnelvirtual
pathRichFunnelprivate
RichFunnel()RichFunnel
rightRichFunnelprivate
SimplifyPath(IRaycastableGraph graph, List< GraphNode > nodes, int start, int end, List< GraphNode > result, Vector3 startPoint, Vector3 endPoint)RichFunnelprivate
triBufferRichFunnelprivate
Update(Vector3 position, List< Vector3 > buffer, int numCorners, out bool lastCorner, out bool requiresRepath)RichFunnel
UpdateFunnelCorridor(int splitIndex, List< TriangleMeshNode > prefix)RichFunnelprivate