A* Pathfinding Project  4.2.1
The A* Pathfinding Project for Unity 3D
NavMeshGraph Member List

This is the complete list of members for NavMeshGraph, including all inherited members.

activeNavGraph
CalculateTransform()NavMeshGraphvirtual
CanUpdateAsync(GraphUpdateObject o)NavMeshGraphprivate
ClearTile(int x, int z)NavmeshBaseprotected
ConnectTiles(NavmeshTile tile1, NavmeshTile tile2)NavmeshBaseprotected
ConnectTileWithNeighbours(NavmeshTile tile, bool onlyUnflagged=false)NavmeshBaseprotected
CountNodes()NavGraphvirtual
CreateNodeConnections(TriangleMeshNode[] nodes)NavmeshBaseprotectedstatic
CreateNodes(TriangleMeshNode[] buffer, int[] tris, int tileIndex, uint graphIndex)NavmeshBaseprotected
DeserializeExtraInfo(GraphSerializationContext ctx)NavmeshBaseprotectedvirtual
DeserializeSettingsCompatibility(GraphSerializationContext ctx)NavMeshGraphprotectedvirtual
DestroyAllNodes()NavGraphprotectedvirtual
drawGizmosNavGraph
DrawUnwalkableNodes(float size)NavGraphprotected
enableNavmeshCuttingNavmeshBase
EndBatchTileUpdate()NavmeshBase
existsNavGraphpackage
FillWithEmptyTiles()NavmeshBaseprotected
forcedBoundsSizeNavmeshBase
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)NavmeshBasevirtual
Pathfinding::NavGraph.GetNearest(Vector3 position)NavGraph
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearestForce(Vector3 position, NNConstraint constraint)NavmeshBasevirtual
GetNodes(System.Action< GraphNode > action)NavmeshBasevirtual
Pathfinding::NavGraph.GetNodes(System.Func< GraphNode, bool > action)NavGraph
GetTile(int x, int z)NavmeshBase
GetTileBounds(IntRect rect)NavmeshBase
GetTileBounds(int x, int z, int width=1, int depth=1)NavmeshBase
GetTileBoundsInGraphSpace(IntRect rect)NavmeshBase
GetTileBoundsInGraphSpace(int x, int z, int width=1, int depth=1)NavmeshBase
GetTileCoordinates(int tileIndex, out int x, out int z)NavmeshBase
GetTileCoordinates(Vector3 position)NavmeshBase
GetTileIndex(int index)NavmeshBasestatic
GetTiles()NavmeshBase
GetTouchingTiles(Bounds bounds, float margin=0)NavmeshBase
GetTouchingTilesInGraphSpace(Rect rect)NavmeshBase
GetTouchingTilesRound(Bounds bounds)NavmeshBase
GetVertex(int index)NavmeshBase
GetVertexArrayIndex(int index)NavmeshBase
GetVertexInGraphSpace(int index)NavmeshBase
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
initialPenaltyNavGraph
inverseMatrixNavGraph
Linecast(Vector3 origin, Vector3 end)NavmeshBase
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit)NavmeshBase
Linecast(Vector3 origin, Vector3 end, GraphNode hint)NavmeshBase
Linecast(Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)NavmeshBase
Linecast(NavmeshBase graph, Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit)NavmeshBasestatic
Linecast(NavmeshBase graph, Vector3 origin, Vector3 end, GraphNode hint, out GraphHitInfo hit, List< GraphNode > trace)NavmeshBasestatic
matrixNavGraph
MaxTileConnectionEdgeDistanceNavMeshGraphprotected
nameNavGraph
NavmeshBase()NavmeshBase
navmeshUpdateDataNavmeshBasepackage
nearestSearchOnlyXZNavmeshBase
NewEmptyTile(int x, int z)NavmeshBaseprotected
offsetNavMeshGraph
OnDestroy()NavmeshBaseprotectedvirtual
OnDrawGizmos(Pathfinding.Util.RetainedGizmos gizmos, bool drawNodes)NavmeshBase
Pathfinding::NavGraph.OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes)NavGraphvirtual
OnRecalculatedTilesNavmeshBase
openNavGraph
PointOnNavmesh(Vector3 position, NNConstraint constraint)NavmeshBase
PostDeserialization(GraphSerializationContext ctx)NavmeshBaseprotectedvirtual
recalculateNormalsNavMeshGraph
RecalculateNormalsNavMeshGraphprotected
RelocateNodes(Matrix4x4 deltaMatrix)NavmeshBasevirtual
RelocateNodes(GraphTransform newTransform)NavmeshBase
Pathfinding::NavGraph.RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)NavGraph
RemoveConnectionsFromTile(NavmeshTile tile)NavmeshBaseprotected
RemoveConnectionsFromTo(NavmeshTile a, NavmeshTile b)NavmeshBaseprotected
ReplaceTile(int x, int z, Int3[] verts, int[] tris)NavmeshBase
rotationNavMeshGraph
scaleNavMeshGraph
Scan()NavGraph
ScanGraph()NavGraph
ScanInternal(string objMeshPath)NavMeshGraph
ScanInternal()NavMeshGraphprotectedvirtual
SerializeExtraInfo(GraphSerializationContext ctx)NavmeshBaseprotectedvirtual
SetMatrix(Matrix4x4 m)NavGraph
showMeshOutlineNavmeshBase
showMeshSurfaceNavmeshBase
showNodeConnectionsNavmeshBase
sourceMeshNavMeshGraph
StartBatchTileUpdate()NavmeshBase
TileIndexMaskNavmeshBase
TileIndexOffsetNavmeshBase
tilesNavmeshBaseprotected
TileWorldSizeXNavMeshGraph
TileWorldSizeZNavMeshGraph
tileXCountNavmeshBase
tileZCountNavmeshBase
transformNavmeshBase
UpdateArea(GraphUpdateObject o)NavMeshGraphprivate
UpdateArea(GraphUpdateObject o, INavmeshHolder graph)NavMeshGraphstatic
UpdateAreaInit(GraphUpdateObject o)NavMeshGraphprivate
UpdateAreaPost(GraphUpdateObject o)NavMeshGraphprivate
VertexIndexMaskNavmeshBase