A* Pathfinding Project
4.0.8
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Voxelize, including all inherited members.
Area2(int a, int b, int c, int[] verts) | Voxelize | static |
Between(int a, int b, int c, int[] verts) | Voxelize | privatestatic |
BorderReg | Voxelize | private |
borderSize | Voxelize | |
BoxBlur(ushort[] src, ushort[] dst) | Voxelize | |
BuildCompactField() | Voxelize | |
BuildContours(float maxError, int maxEdgeLength, VoxelContourSet cset, int buildFlags) | Voxelize | |
BuildDistanceField() | Voxelize | |
BuildPolyMesh(VoxelContourSet cset, int nvp, out VoxelMesh mesh) | Voxelize | |
BuildRegions() | Voxelize | |
BuildVoxelConnections() | Voxelize | |
CalcAreaOfPolygon2D(int[] verts, int nverts) | Voxelize | |
CalculateDistanceField(ushort[] src) | Voxelize | |
cellHeight | Voxelize | |
cellScale | Voxelize | private |
cellSize | Voxelize | |
clipper | Voxelize | private |
Collinear(int a, int b, int c, int[] verts) | Voxelize | static |
CompactSpanToVector(int x, int z, int i) | Voxelize | |
ContourRegMask | Voxelize | private |
ConvertPosition(int x, int z, int i) | Voxelize | private |
ConvertPosWithoutOffset(int x, int y, int z) | Voxelize | private |
countourSet | Voxelize | |
DebugDrawCompactSpans() | Voxelize | |
DebugDrawSpans() | Voxelize | |
depth | Voxelize | |
Diagonal(int i, int j, int n, int[] verts, int[] indices) | Voxelize | static |
Diagonalie(int i, int j, int n, int[] verts, int[] indices) | Voxelize | privatestatic |
DrawLine(int a, int b, int[] indices, int[] verts, Color color) | Voxelize | private |
ErodeVoxels(int radius) | Voxelize | |
ErodeWalkableArea(int radius) | Voxelize | |
ExpandRegions(int maxIterations, uint level, ushort[] srcReg, ushort[] srcDist, ushort[] dstReg, ushort[] dstDist, List< int > stack) | Voxelize | |
FilterLedges(uint voxelWalkableHeight, int voxelWalkableClimb, float cs, float ch) | Voxelize | |
FilterLowHeightSpans(uint voxelWalkableHeight, float cs, float ch) | Voxelize | |
FilterSmallRegions(ushort[] reg, int minRegionSize, int maxRegions) | Voxelize | |
FloodOnes(List< Int3 > st1, ushort[] regs, uint level, ushort reg) | Voxelize | private |
FloodRegion(int x, int z, int i, uint level, ushort r, ushort[] srcReg, ushort[] srcDist, List< int > stack) | Voxelize | |
forcedBounds | Voxelize | |
GetClosestIndices(int[] vertsa, int nvertsa, int[] vertsb, int nvertsb, ref int ia, ref int ib) | Voxelize | private |
GetCornerHeight(int x, int z, int i, int dir, ref bool isBorderVertex) | Voxelize | |
Ileft(int a, int b, int c, int[] va, int[] vb, int[] vc) | Voxelize | static |
InCone(int i, int j, int n, int[] verts, int[] indices) | Voxelize | static |
Init() | Voxelize | |
inputMeshes | Voxelize | |
Intersect(int a, int b, int c, int d, int[] verts) | Voxelize | privatestatic |
IntersectProp(int a, int b, int c, int d, int[] verts) | Voxelize | static |
Left(int a, int b, int c, int[] verts) | Voxelize | static |
LeftOn(int a, int b, int c, int[] verts) | Voxelize | static |
MarkRectWithRegion(int minx, int maxx, int minz, int maxz, ushort region, ushort[] srcReg) | Voxelize | |
maxEdgeLength | Voxelize | |
MaxLayers | Voxelize | private |
MaxRegions | Voxelize | private |
maxSlope | Voxelize | |
MergeContours(ref VoxelContour ca, ref VoxelContour cb, int ia, int ib) | Voxelize | static |
minRegionSize | Voxelize | |
Next(int i, int n) | Voxelize | static |
NotConnected | Voxelize | |
Prev(int i, int n) | Voxelize | static |
RC_AREA_BORDER | Voxelize | private |
RC_BORDER_VERTEX | Voxelize | private |
RC_CONTOUR_TESS_AREA_EDGES | Voxelize | |
RC_CONTOUR_TESS_TILE_EDGES | Voxelize | |
RC_CONTOUR_TESS_WALL_EDGES | Voxelize | |
ReleaseContours(VoxelContourSet cset) | Voxelize | privatestatic |
relevantGraphSurfaceMode | Voxelize | |
RemoveDegenerateSegments(List< int > simplified) | Voxelize | |
SimplifyContour(List< int > verts, List< int > simplified, float maxError, int maxEdgeLenght, int buildFlags) | Voxelize | |
transform | Voxelize | private |
transformVoxel2Graph | Voxelize | |
Triangulate(int n, int[] verts, ref int[] indices, ref int[] tris) | Voxelize | private |
union_find_find(int[] arr, int x) | Voxelize | privatestatic |
union_find_union(int[] arr, int a, int b) | Voxelize | privatestatic |
UnwalkableArea | Voxelize | private |
VectorToIndex(Vector3 p, out int x, out int z) | Voxelize | |
Vequal(int a, int b, int[] verts) | Voxelize | privatestatic |
VERTEX_BUCKET_COUNT | Voxelize | private |
voxelArea | Voxelize | |
Voxelize(float ch, float cs, float walkableClimb, float walkableHeight, float maxSlope, float maxEdgeLength) | Voxelize | |
VoxelizeInput(Pathfinding.Util.GraphTransform graphTransform, Bounds graphSpaceBounds) | Voxelize | |
voxelOffset | Voxelize | private |
VoxelToWorld(int x, int y, int z) | Voxelize | |
VoxelToWorldInt3(Int3 voxelPosition) | Voxelize | |
voxelWalkableClimb | Voxelize | |
voxelWalkableHeight | Voxelize | |
WalkContour(int x, int z, int i, ushort[] flags, List< int > verts) | Voxelize | |
width | Voxelize | |
Xorb(bool x, bool y) | Voxelize | static |