A* Pathfinding Project  4.0.7 The A* Pathfinding Project for Unity 3D
MovementUtilities Class Reference

## Static Public Member Functions

static Vector2 CalculateAccelerationToReachPoint (Vector2 deltaPosition, Vector2 targetVelocity, Vector2 currentVelocity, float acceleration, float maxSpeed)
Calculate an acceleration to move deltaPosition units and get there with approximately a velocity of targetVelocity.

static Vector2 ClampVelocity (Vector2 velocity, float maxSpeed, float slowdownFactor, bool slowWhenNotFacingTarget, Vector2 forward)
Clamps the velocity to the max speed.

## Member Function Documentation

 static Vector2 CalculateAccelerationToReachPoint ( Vector2 deltaPosition, Vector2 targetVelocity, Vector2 currentVelocity, float acceleration, float maxSpeed )
static

Calculate an acceleration to move deltaPosition units and get there with approximately a velocity of targetVelocity.

 static Vector2 ClampVelocity ( Vector2 velocity, float maxSpeed, float slowdownFactor, bool slowWhenNotFacingTarget, Vector2 forward )
static

Clamps the velocity to the max speed.

Parameters
 velocity Desired velocity of the character. In world units per second. maxSpeed Max speed of the character. In world units per second. slowdownFactor Value between 0 and 1 which determines how much slower the character should move than normal. Normally 1 but should go to 0 when the character approaches the end of the path. slowWhenNotFacingTarget Prevent the velocity from being too far away from the forward direction of the character and slow the character down if the desired velocity is not in the same direction as the forward vector. forward Forward direction of the character. Used together with the slowWhenNotFacingTarget parameter.

Note that all vectors are 2D vectors, not 3D vectors.

Returns
The clamped velocity in world units per second.

The documentation for this class was generated from the following file:
• /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Core/Misc/MovementUtilities.cs