A* Pathfinding Project  4.0.7
The A* Pathfinding Project for Unity 3D
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Agent Member List

This is the complete list of members for Agent, including all inherited members.

Agent(Vector2 pos, float elevationCoordinate)Agent
agentTimeHorizonAgentprivate
AgentTimeHorizonAgent
BiasDesiredVelocity(VOBuffer vos, ref Vector2 desiredVelocity, ref Vector2 targetPointInVelocitySpace, float maxBiasRadians)Agentprivatestatic
BufferSwitch()Agent
calculatedSpeedAgentprivate
CalculatedSpeedAgent
calculatedTargetPointAgentprivate
CalculatedTargetPointAgent
CalculateNeighbours()Agent
CalculateVelocity(Pathfinding.RVO.Simulator.WorkerContext context)Agentpackage
collidesWithAgentprivate
CollidesWithAgent
collisionNormalAgentprivate
currentVelocityAgentprivate
DebugDrawAgent
debugDrawAgentprivate
desiredSpeedAgentprivate
desiredTargetPointInVelocitySpaceAgentprivate
desiredVelocityAgentprivate
DesiredVelocityWeightAgentprivate
DrawVO(Vector2 circleCenter, float radius, Vector2 origin)Agentprivatestatic
ElevationCoordinateAgent
elevationCoordinateAgentprivate
EvaluateGradient(VOBuffer vos, Vector2 p, out float value)Agentprivate
ForceSetVelocity(Vector2 velocity)Agent
FromXZ(Vector2 p)Agentprivatestatic
GenerateNeighbourAgentVOs(VOBuffer vos)Agentprivate
GenerateObstacleVOs(VOBuffer vos)Agentprivate
GradientDescent(VOBuffer vos, Vector2 sampleAround1, Vector2 sampleAround2)Agentprivate
heightAgentprivate
HeightAgent
InsertAgentNeighbour(Agent agent, float rangeSq)Agentpackage
InsertObstacleNeighbour(ObstacleVertex ob1, float rangeSq)Agent
LayerAgent
layerAgentprivate
LockedAgent
lockedAgentpackage
manuallyControlledAgentprivate
maxNeighboursAgentprivate
MaxNeighboursAgent
maxSpeedAgentprivate
NeighbourCountAgent
neighbourDistsAgentprivate
NeighbourObstaclesAgent
neighboursAgentprivate
nextAgentpackage
nextDesiredSpeedAgentprivate
nextMaxSpeedAgentprivate
nextTargetPointAgentprivate
obstacleDistsAgentprivate
obstaclesAgentprivate
obstaclesBufferedAgentprivate
obstacleTimeHorizonAgentprivate
ObstacleTimeHorizonAgent
PlotHeightmap(VOBuffer vos)Agentprivate
positionAgentpackage
PositionAgent
PostCalculation()Agent
PreCalculation()Agent
PreCalculationCallbackAgent
PriorityAgent
radiusAgentpackage
RadiusAgent
Rainbow(float v)Agentprivatestatic
SetCollisionNormal(Vector2 normal)Agent
SetTarget(Vector2 targetPoint, float desiredSpeed, float maxSpeed)Agent
simulatorAgentpackage
Sqr(float x)Agentprivatestatic
To2D(Vector3 p, out float elevation)Agentprivate
ToXZ(Vector3 p)Agentprivatestatic
Trace(VOBuffer vos, Vector2 p, out float score)Agentprivate
WallWeightAgentprivate