A* Pathfinding Project  4.0.7
The A* Pathfinding Project for Unity 3D
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Properties Events Macros Groups Pages
LegacyRichAI Member List

This is the complete list of members for LegacyRichAI, including all inherited members.

accelerationRichAI
animRichAI
ApplyGravity(float deltaTime)AIBaseprotected
ApproachingPartEndpointRichAI
ApproachingPathEndpointRichAI
Awake()LegacyRichAIprotectedvirtual
CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath, float deltaTime)AIBaseprotected
CancelCurrentPathRequest()RichAIprotected
canSearchPathRichAIprotected
centerOffsetAIBase
ClampToNavmesh(Vector3 position)RichAIprotectedvirtual
controllerAIBaseprotected
currentTargetDirectionLegacyRichAIprivate
delayUpdatePathRichAIprotected
deltaTimeLegacyRichAIprivatestatic
DistanceToNextWaypointRichAI
distanceToWaypointRichAIprotected
endReachedDistanceRichAI
FixedUpdate()AIBaseprotectedvirtual
funnelSimplificationRichAI
GizmoColorPathRichAIprotectedstatic
GizmoColorRaycastAIBaseprotectedstatic
gravityAIBase
groundMaskAIBase
lastCornerRichAIprotected
lastRepathRichAIprotected
lastTargetPointLegacyRichAIprivate
maxSpeedRichAI
Move(Vector3 position3D, Vector3 deltaPosition)AIBaseprotected
movementPlaneAIBaseprotected
MovementUpdate(float deltaTime)RichAIprotectedvirtual
nextCornersRichAIprotected
NextPart()RichAIprotected
NextWaypointRichAI
OnDisable()RichAIprotectedvirtual
OnDrawGizmos()RichAIprotectedvirtual
OnEnable()RichAIprotectedvirtual
OnTargetReached()RichAIprotectedvirtual
OnUpgradeSerializedData(int version)VersionedMonoBehaviourprotectedvirtual
PathPendingRichAI
preciseSlowdownLegacyRichAI
prevPositionRichAIprotected
raycastingForGroundPlacementLegacyRichAI
RaycastPosition(Vector3 position, float lasty)LegacyRichAIprivate
realVelocityRichAIprotected
repathRateRichAI
repeatedlySearchPathsRichAI
richPathRichAIprotected
rigidAIBaseprotected
rigid2DAIBaseprotected
RotateTowards(Vector3 trotdir)LegacyRichAIprivate
Pathfinding::RichAI.RotateTowards(Vector2 direction, float maxDegrees)AIBaseprotectedvirtual
rotationSpeedRichAI
rvoControllerAIBaseprotected
seekerAIBaseprotected
slowdownTimeRichAI
slowWhenNotFacingTargetRichAI
Start()RichAIprotectedvirtual
targetRichAI
TargetPointRichAI
TargetReachedRichAI
Teleport(Vector3 newPosition)RichAI
trAIBaseprotected
TraverseSpecial(RichSpecial rs)LegacyRichAIprotectedvirtual
TraversingSpecialRichAI
traversingSpecialPathRichAIprotected
Update()LegacyRichAIprotectedvirtual
UpdatePath()RichAIvirtual
UpdateTarget(RichFunnel fn)RichAIprotectedvirtual
usingGravityAIBaseprotected
VelocityRichAI
velocityLegacyRichAIprivate
velocity2DAIBaseprotected
verticalVelocityAIBaseprotected
waitingForPathCalcRichAIprotected
wallBufferRichAIprotected
wallDistRichAI
wallForceRichAI