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enum | GridPivot {
Center,
TopLeft,
TopRight,
BottomLeft,
BottomRight
} |
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static GridPivot | PivotPointSelector (GridPivot pivot) |
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static Vector3 | RoundVector3 (Vector3 v) |
| Rounds a vector's components to multiples of 0.5 (i.e 0.5, 1.0, 1.5, etc.) if very close to them.
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bool | isMouseDown |
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bool | locked = true |
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GridPivot | pivot |
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bool | showExtra |
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static readonly string[] | ChannelUseNames = { "None", "Penalty", "Height", "Walkability and Penalty" } |
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override void DrawCutCorners |
( |
GridGraph |
graph | ) |
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protectedvirtual |
override void DrawMaxClimb |
( |
GridGraph |
graph | ) |
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protectedvirtual |
override void DrawMiddleSection |
( |
GridGraph |
graph | ) |
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protectedvirtual |
override void DrawNeighbours |
( |
GridGraph |
graph | ) |
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protectedvirtual |
Draws settings for using a texture as source for a grid.
- A* Pro Feature:
- This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here
Reimplemented from GridGraphEditor.
override void OnInspectorGUI |
( |
NavGraph |
target | ) |
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virtual |
Override to implement graph inspectors.
Reimplemented from GridGraphEditor.
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Editor/GraphEditors/LayerGridGraphEditor.cs