A* Pathfinding Project
4.0.7
The A* Pathfinding Project for Unity 3D
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ConstantPath Member List
This is the complete list of members for
ConstantPath
, including all inherited members.
allNodes
ConstantPath
BlockUntilCalculated
()
Path
CalculateHScore
(GraphNode node)
Path
package
CalculateStep
(long targetTick)
ConstantPath
protected
virtual
callback
Path
CanTraverse
(GraphNode node)
Path
package
Claim
(System.Object o)
Path
Cleanup
()
ConstantPath
protected
virtual
CompleteState
Path
Construct
(Vector3 start, int maxGScore, OnPathDelegate callback=null)
ConstantPath
static
currentR
Path
protected
DebugString
(PathLog logMode)
Path
package
virtual
DebugStringPrefix
(PathLog logMode, System.Text.StringBuilder text)
Path
protected
DebugStringSuffix
(PathLog logMode, System.Text.StringBuilder text)
Path
protected
duration
Path
package
enabledTags
Path
endingCondition
ConstantPath
error
Path
Error
()
Path
errorLog
Path
FloodingPath
ConstantPath
package
ForceLogError
(string msg)
Path
package
GetConnectionSpecialCost
(GraphNode a, GraphNode b, uint currentCost)
Path
package
virtual
GetHTarget
()
Path
package
GetState
()
Path
GetTagPenalty
(int tag)
Path
package
GetTotalLength
()
Path
GetTraversalCost
(GraphNode node)
Path
package
hasBeenReset
Path
protected
heuristic
Path
heuristicScale
Path
hTarget
Path
protected
hTargetNode
Path
protected
immediateCallback
Path
Initialize
()
ConstantPath
protected
virtual
internalTagPenalties
Path
protected
IsDone
()
Path
Log
(string msg)
Path
package
LogError
(string msg)
Path
package
manualTagPenalties
Path
protected
next
Path
package
nnConstraint
Path
OnEnterPool
()
ConstantPath
protected
virtual
originalStartPoint
ConstantPath
path
Path
pathHandler
Path
protected
pathID
Path
package
PipelineState
Path
package
Prepare
()
ConstantPath
protected
virtual
PrepareBase
(PathHandler pathHandler)
Path
protected
recycled
Path
package
Release
(System.Object o, bool silent=false)
Path
ReleaseSilent
(System.Object o)
Path
package
Reset
()
ConstantPath
protected
virtual
ReturnPath
()
Path
protected
virtual
searchedNodes
Path
protected
Setup
(Vector3 start, int maxGScore, OnPathDelegate callback)
ConstantPath
protected
startNode
ConstantPath
startPoint
ConstantPath
tagPenalties
Path
Trace
(PathNode from)
Path
protected
virtual
traversalProvider
Path
vectorPath
Path
WaitForPath
()
Path
Generated on Thu Apr 27 2017 14:47:06 for A* Pathfinding Project by
1.8.2