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A* Pathfinding Project
4.0.10
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for TurnBasedManager, including all inherited members.
| Awake() | TurnBasedManager | private |
| DestroyPossibleMoves() | TurnBasedManager | private |
| eventSystem | TurnBasedManager | private |
| GeneratePossibleMoves(TurnBasedAI unit) | TurnBasedManager | private |
| GetByRay< T >(Ray ray) | TurnBasedManager | private |
| HandleButtonUnderRay(Ray ray) | TurnBasedManager | private |
| layerMask | TurnBasedManager | |
| MoveAlongPath(TurnBasedAI unit, ABPath path, float speed) | TurnBasedManager | privatestatic |
| movementSpeed | TurnBasedManager | |
| MoveToNode(TurnBasedAI unit, GraphNode node) | TurnBasedManager | private |
| nodePrefab | TurnBasedManager | |
| possibleMoves | TurnBasedManager | private |
| Select(TurnBasedAI unit) | TurnBasedManager | private |
| selected | TurnBasedManager | private |
| Start() | TurnBasedManager | private |
| State enum name | TurnBasedManager | |
| state | TurnBasedManager | |
| Update() | TurnBasedManager | private |