A* Pathfinding Project  4.0.10
The A* Pathfinding Project for Unity 3D
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NavGraph Member List

This is the complete list of members for NavGraph, including all inherited members.

activeNavGraph
CountNodes()NavGraphvirtual
DeserializeExtraInfo(GraphSerializationContext ctx)NavGraphvirtual
DeserializeSettingsCompatibility(GraphSerializationContext ctx)NavGraphvirtual
DestroyAllNodesInternal()NavGraphpackagevirtual
drawGizmosNavGraph
DrawUnwalkableNodes(float size)NavGraphprotected
existsNavGraphpackage
GetNearest(Vector3 position)NavGraph
GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)NavGraphvirtual
GetNearestForce(Vector3 position, NNConstraint constraint)NavGraphvirtual
GetNodes(System.Func< GraphNode, bool > action)NavGraph
GetNodes(System.Action< GraphNode > action)NavGraphpure virtual
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
initialPenaltyNavGraph
inverseMatrixNavGraph
matrixNavGraph
nameNavGraph
OnDestroy()NavGraphvirtual
OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes)NavGraphvirtual
openNavGraph
PostDeserialization()NavGraphvirtual
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)NavGraph
RelocateNodes(Matrix4x4 deltaMatrix)NavGraphvirtual
Scan()NavGraph
ScanGraph()NavGraph
ScanInternal()NavGraphpure virtual
SerializeExtraInfo(GraphSerializationContext ctx)NavGraphvirtual
SetMatrix(Matrix4x4 m)NavGraph
UnloadGizmoMeshes()NavGraphpackagevirtual