A* Pathfinding Project  3.8.8
The A* Pathfinding Project for Unity 3D
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ConstantPath Member List

This is the complete list of members for ConstantPath, including all inherited members.

AdvanceState(PathState s)Path
allNodesConstantPath
CalculateHScore(GraphNode node)Path
CalculateStep(long targetTick)ConstantPathvirtual
callbackPath
callTimePath
CanTraverse(GraphNode node)Path
Claim(System.Object o)Path
Cleanup()ConstantPathvirtual
CompleteStatePath
Construct(Vector3 start, int maxGScore, OnPathDelegate callback=null)ConstantPathstatic
currentRPathprotected
DebugString(PathLog logMode)Pathvirtual
DebugStringPrefix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
DebugStringSuffix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
durationPath
enabledTagsPath
endingConditionConstantPath
Error()Path
errorPath
errorLogPath
FloodingPathConstantPath
ForceLogError(string msg)Path
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)Pathvirtual
GetHTarget()Path
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
GetTraversalCost(GraphNode node)Path
hasBeenResetPathprotected
HasExceededTime(int searchedNodes, long targetTime)Pathprotected
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()ConstantPathvirtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Path
LogError(string msg)Path
manualTagPenaltiesPathprotected
maxFrameTimePathprotected
nextPathpackage
nnConstraintPath
OnEnterPool()ConstantPathvirtual
originalStartPointConstantPath
pathPath
pathHandlerPath
pathIDPath
pooledPathpackage
Prepare()ConstantPathvirtual
PrepareBase(PathHandler pathHandler)Pathpackage
recycledPathpackage
Release(System.Object o, bool silent=false)Path
ReleaseSilent(System.Object o)Path
Reset()ConstantPathvirtual
ReturnPath()Pathvirtual
searchedNodesPath
searchIterationsPath
Setup(Vector3 start, int maxGScore, OnPathDelegate callback)ConstantPathprotected
startNodeConstantPath
startPointConstantPath
tagPenaltiesPath
Trace(PathNode from)Pathprotectedvirtual
vectorPathPath
WaitForPath()Path