A* Pathfinding Project  3.8.5
The A* Pathfinding Project for Unity 3D
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Path Member List

This is the complete list of members for Path, including all inherited members.

_errorLogPathprivate
AdvanceState(PathState s)Path
CalculateHScore(GraphNode node)Path
CalculateStep(long targetTick)Pathpure virtual
callbackPath
callTimePath
CanTraverse(GraphNode node)Path
Claim(System.Object o)Path
claimedPathprivate
Cleanup()Pathvirtual
CompleteStatePath
currentRPathprotected
DebugString(PathLog logMode)Pathvirtual
DebugStringPrefix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
DebugStringSuffix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
durationPath
enabledTagsPath
errorPath
Error()Path
ErrorCheck()Pathprivate
errorLogPath
FloodingPathPath
ForceLogError(string msg)Pathpackage
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)Pathvirtual
GetHTarget()Path
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
GetTraversalCost(GraphNode node)Path
hasBeenResetPathprotected
HasExceededTime(int searchedNodes, long targetTime)Pathprotected
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()Pathpure virtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Pathpackage
LogError(string msg)Pathpackage
manualTagPenaltiesPathprotected
maxFrameTimePathprotected
nextPathpackage
nnConstraintPath
OnEnterPool()Pathvirtual
pathPath
pathCompleteStatePathprivate
pathHandlerPath
pathIDPath
pooledPathpackage
Prepare()Pathpure virtual
PrepareBase(PathHandler pathHandler)Pathpackage
recycledPathpackage
Release(System.Object o, bool silent=false)Path
releasedNotSilentPathprivate
ReleaseSilent(System.Object o)Path
Reset()Pathvirtual
ReturnPath()Pathvirtual
searchedNodesPath
searchIterationsPath
statePathprivate
stateLockPathprivate
tagPenaltiesPath
Trace(PathNode from)Pathprotectedvirtual
vectorPathPath
WaitForPath()Path
ZeroTagPenaltiesPathprivatestatic